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More info See in Glossary > Create > Material An asset that defines how a surface should be rendered. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. Create a new material (menu: Assets Any media or data that can be used in your game or project.Add a primitive object such as a Sphere to the scene (menu: GameObject > 3D Object A 3D GameObject such as a cube, terrain or ragdoll.A simple test object can be created as follows: To see the reflections, you will also need at least one reflective object in the scene. ![]() Continue adding probes until all required locations have been assigned.Optionally set other properties on the probe to customise its behaviour.Place the new probe in the desired location and set its Offset point and the size of its zone of effect.Alternatively, if you already have a probe in the scene you will probably find it easier to duplicate that instead (menu: Edit > Duplicate). The captured image is then stored as a Cubemap that can be used by objects with reflective materials. More info See in Glossary > Rendering > Reflection Probe A rendering component that captures a spherical view of its surroundings in all directions, rather like a camera. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. A GameObject can contain any number of components. More info See in Glossary > Create Empty) and then add the Reflection Probe component to it (menu: Component A functional part of a GameObject. A GameObject’s functionality is defined by the Components attached to it. Create a new empty GameObject (menu: GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.You can add the Reflection Probe component to any object in a Scene but it’s standard to add each probe to a separate empty GameObject. To disable these probes, see Disabling the SkyManager. More info See in Glossary, disable the default Reflection Probe and the ambient probe. 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